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Senior Tools Programmer



 
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IT Jobs



Joined: 19 Jul 2005
Posts: 1566
subject: Senior Tools Programmer , Double Fine Productions

Double Fine Productions is looking for Senior Tools Programmer
duration - Indefinite

Job details: Double Fine Productions is currently looking for a highly experienced, professional Senior Tools Programmer for its San Francisco development studio. The primary job responsibility is to create and maintain the company's next-generation development content creation pipelines.

The ideal candidate has a minimum of 5 years experience in tools core technology programming for Xbox360, PS2, Xbox, Gamecube and/or PC pipeline development. The role demands extensive knowledge of art and data pipelines, methodologies to move content from the drawing board into the game, and resolutions to workflow and automation issues. An avid interest in keeping up with technical advances in content creation tools is required. Double Fine is seeking someone who is looking to expand their current job responsibilities and tackle unique and creative pipeline challenges. The ideal candidate has a strong preference for working in a highly creative, innovative, small, intimate development environment.

Responsibilities:
1) Design and implement authoring systems for game-based tools creation including asset creation and level editing, among others.
2) Implement Maya plug-ins and stand-alone tools.
3) Work closely with the designers and artists to assess their content creation needs and provide solutions.
4) Support all users of the tools and pipelines.
5) Produce clean, maintainable, well-documented, performance-minded code in adherence with good software engineering practices and internal standards.

Requirements:
1) Has previously held a tools programming position on at least 2 shipped games published on multiple platforms.
2) Minimum of a Bachelor's degree in Computer Science or Engineering, or equivalent industry experience.
3) Minimum of 5 years of programming experience, with demonstrated experience in 3D graphics, 3D game math, animation, numerical methods and linear algebra.
4) Experience writing tools and exporters for 3D editors.
5) Demonstrated skill in sensible API design.
6) Experience with Maya and in writing Maya plug-ins.
7) Service-oriented attitude and a talented eye for efficiency and workflow.
Cool Excellent documentation habits including code and how-to guides.
9) Experience developing Windows applications, using .NET, .MFC, WTL, C#, Visual Basic or Win32 API.
10) Fluency in C/C++ and STL and excellent C/C++ programming skills.
11) Experience with scripting languages such as Lua, Perl or Python.
12) Strong verbal and written communication skills.
13) Ability to proffer reasonable time estimates for scheduled tasks, and to work within a schedule.
14) Self-motivated, with a strong work ethic, able to successfully multitask under considerable pressure.

Pluses:
1) Avid gamer with a passion for creating top-quality games, particularly multiplayer online games.
2) Experience with low-level device based programming and assembly languages.

Contact:

For immediate consideration, interested and qualified candidates should send their resumes and their favorite obscure geeky joke to jobs@doublefine.com. Please include in the subject line "Senior Tools Programmer".
Location: San Francisco, California, United States

email - jobs@doublefine.com
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