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Game/Simulation Engineer



 
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Joined: 19 Jul 2005
Posts: 1566
subject: Game/Simulation Engineer , Total Immersion Software

Total Immersion Software is looking for Game/Simulation Engineer
duration - Full Time

Job details: Game/Simulation Engineer Essential Functions
Write code for an immersive first-person shooter-style mission rehearsal simulation.
Implement interoperability interface between the game/simulation and other simulations.
Build and/or integrate functional subsystems into the simulation, including lobby, briefing, debriefing, and AI subsystems.

Project Description
Total Immersion Software is creating a system to enable simulation authors to easily craft multiplayer simulations (games). The simulation author will be able to rapidly construct the simulation environment with geospatial information from numerous data sources, formats and types, including elevation models, aerial photography, satellite imagery, 2-D vector and 3-D building data. The system enables people to plan, rehearse and review scenarios as well as control the physics, artificial intelligence (AI) and business logic in the sim/game.

Education/Experience/Knowledge
BS/MS Software Engineering, Computer Science, or equivalent.
3 years in game software development.
Engineer on 1+ game titles or comparable interactive systems.
3+ years experience in C, C++.
Scripting experience in multiple languages - two or more of Python, Lua, Perl, Bash, Scheme, Ruby, etc.
Comprehensive understanding of computer graphics; hands-on experience with Direct3D and/or OpenGL.
Comfort with development under both Windows and Linux
Strong work ethic; extremely organized and detail-oriented.
Well-versed and experienced in a test-driven development environment.

Other Desirable Qualifications
Experience/comfort with Agile and/or other iterative development methodologies.
Familiarity with Bash, Make, and Subversion/CVS in command-line production environments (Linux and/or Cygwin/MKS under Windows).
Deep understanding of script/C++ foreign function interfaces.
Experience with Java and JNI.
Knowledge of computational geometry and rigid-body mechanics.
PS2 and/or Xbox game development experience.
Experience with XML parsing and tree transformation tools (e.g., XStream, XSLT, DVSL).

Core Competencies
An intimate understanding and skill in working with first-person simulation systems.
Skilled in C++ development. Direct experience in the following technologies and environments: Microsoft Dev Studio, XML, Windows.
Location: Alameda, CA, United States

Contact info:
1080 Marina Village Parkway
Suite 205
Alameda, CA 94501
Phone: 510-521-1405
Fax: 510-337-1071
E-mail: marisa.ong@totimm.com
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