IT Jobs Coding Guru
Joined: 19 Jul 2005 Posts: 1566
|
subject: Lead Audio Programmer - Corporate Studios , Activision
Activision is looking for Lead Audio Programmer - Corporate Studios
duration - Full Time
Job details: Lead Audio Programmer - Corporate Studios Description:
We are looking for a creative and innovative Lead Audio Programmer to join our Corporate Studio. This is a unique opportunity to work in a studio-wide audio code support position that includes PC, console, and handheld platforms. Working in collaboration with our Director of Central Audio and our Central Technology Group, you will co-design, create, and maintain the audio architecture that will drive audio consistency and quality across all titles in development. Your role will include working to integrate middleware, addressing specific project needs with customized code, maximizing the potential of Next Gen platforms, working with third party plugin developers, and helping to make Activision the number one audio developer in the world.
Responsibilities:
Coordinate with studio audio programmers to implement and maintain audio middleware spanning multiple platforms and game engines.
Develop and enhance audio systems that work in conjunction with AI, physics, particle effects, and animation systems.
Working with DSP programmers and third party plugin developers.
Develop detailed designs, schedules and time estimates for tasks, and provide plans for implementation.
Develop debugging software as needed.
Perform research to acquire new knowledge.
Qualifications:
Strong knowledge of C/C++, data structures, performance, and multi-threaded programming techniques.
University-level degree in Computer Science.
Five years professional programming experience.
Must have worked extensively on the audio development of at least two shipped games.
Programming experience with Next Gen platforms (Xbox 360, PS3, Revolution) and all four major current generation gaming platforms (PS2, Xbox, GameCube and PC).
Experience working with audio middleware such as F-Mod, Miles, CRI, ISACT
Demonstrated ability to write cross-platform, well-structured, readable, and re-usable code.
Strong debugging skills and knowledge of debugging methodologies.
Some experience writing GUI tools (win32 or MFC).
Ability to quickly master proprietary game engines, tools, and development processes
Complete knowledge of audio processing including data compression, filters, envelopes, reverbs, 3D positional audio, mixing, and sample rate conversion.
Appreciation for music, dialog, and sound design in games, TV, and film.
Strong passion for creating immersive, high quality videogames.
Excellent problem-solving and interpersonal communication skills.
Excellent written skills.
Other Desired Qualifications:
All-around experience with computer game technologies including AI programming, physics, 3D programming, animation, and collision detection.
Development experience with handheld platforms.
Experience in programming with interactive music.
Experience with X-Box XACT, Creative Labs EAX, Sony SCREAM
Experience with sound, music, or dialog recording, editing, composing, performance, or design.
Location: Santa Monica, CA, United States
Contact info:
Contact Information:
Please apply online at the link below:
Or visit our career section at:
www.activision.com
http://activision.taleo.net/servlets/CareerSection?art_ip_action=FlowDispatcher&flowTypeNo;=13&pageSeq;=2&reqNo;=11160&art;_servlet_language=en&csNo;=10020
Reply with quote
|
| |
|
|