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| subject: Graphics / Rendering Programmer , LucasArts LucasArts is looking for Graphics / Rendering Programmer duration - Full Time Job details: Graphics / Rendering Programmer Major Responsibilities: Successful applicants will perform in the role of a Graphics Programmer for current and next generation consoles Provide technical expertise to develop games or technologies in support of games Reliably create good quality, performance-minded code Provide a complete task list and schedule for responsible work. These should be complete and accurate Assist less experienced engineers with the creation of their task lists and schedules. Inform other when the schedule is at risk. Assist in the sharing of ideas and exploration of new practices to continually improve the quality of software development for the Company. Provide leadership and insight to help the team avoid and overcome obstacles as they arise during development. Provide coaching skills to help develop less experienced engineers. Maintain a professional attitude during all stages of development. Excel as a team member and strive to maximize team and departmental performance. Qualifications: 5+ years of C/C++ and object oriented design experience required Preferred experience in working with articulated bodies and/or physical animation Strong knowledge of 3D math required Experience with DirectX and OpenGL Experience with Windows programming Experience with both HLSL and Cg Required experience in advanced lighting and shading techniques Required experience with current or next gen console hardware Preferred experience with SPE programming on Cell architecture Preferred experience in modeling with Maya or 3D Studio max Preferred experience in animation programming Preferred experience in working in an agile development environment Location: San Francisco, CA, United States Contact info: P.O. Box 29919 San Francisco, CA 94129-0919 http://lucasarts.com/jobs/departments/programming.html Phone: 415-746-5505 |