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Graphics / Rendering Programmer


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subject: Graphics / Rendering Programmer , LucasArts
LucasArts is looking for Graphics / Rendering Programmer
duration - Full Time
Job details: Graphics / Rendering Programmer Major Responsibilities:
Successful applicants will perform in the role of a Graphics Programmer for current and next generation consoles
Provide technical expertise to develop games or technologies in support of games
Reliably create good quality, performance-minded code
Provide a complete task list and schedule for responsible work. These should be complete and accurate
Assist less experienced engineers with the creation of their task lists and schedules. Inform other when the schedule is at risk.
Assist in the sharing of ideas and exploration of new practices to continually improve the quality of software development for the Company.
Provide leadership and insight to help the team avoid and overcome obstacles as they arise during development.
Provide coaching skills to help develop less experienced engineers.
Maintain a professional attitude during all stages of development.
Excel as a team member and strive to maximize team and departmental performance.
Qualifications:
5+ years of C/C++ and object oriented design experience required
Preferred experience in working with articulated bodies and/or physical animation
Strong knowledge of 3D math required
Experience with DirectX and OpenGL
Experience with Windows programming
Experience with both HLSL and Cg
Required experience in advanced lighting and shading techniques
Required experience with current or next gen console hardware
Preferred experience with SPE programming on Cell architecture
Preferred experience in modeling with Maya or 3D Studio max
Preferred experience in animation programming
Preferred experience in working in an agile development environment
Location: San Francisco, CA, United States
Contact info:
P.O. Box 29919
San Francisco, CA 94129-0919
http://lucasarts.com/jobs/departments/programming.html
Phone: 415-746-5505




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