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Gameplay Engineer / Programmer


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subject: Gameplay Engineer / Programmer , LucasArts
LucasArts is looking for Gameplay Engineer / Programmer
duration - Full Time
Job details: Gameplay Engineer / Programmer Major Responsibilities:
Successful applicants will develop gameplay related functionality (controls, camera movement, game rules, etc) in C++ and Python or other scripting languages.
Interact closely with designers, artists, and animators to bring the vision of the game to life.
Implement game AI functionality using core engine AI features.
Co-develop tools with artists, animators, designers and our core programming staff
Reliably create good quality, performance-minded code
Provide a complete task list and schedule for responsible work. These should be complete and accurate.
Assist in the sharing of ideas and exploration of new practices to continually improve the quality of game development within the Company
Maintain a professional attitude during all stages of development
Excel as a team member and strive to maximize team and departmental performance
Qualifications:
3+ years experience in the creation and delivery of state-of-the-art, performance-minded games required
Excellent working knowledge of C and C++
Solid 3D math background
Preferred knowledge of AI FSM, fussy logic, expert system or neural network
Knowledge a multithreaded environment is very helpful
Have a strong work ethic and self motivated
Positive Attitude Experience with Windows programming
Preferred experience in working in an agile development environment
Shipped multiple titles on target or related platforms
Ability to work independently and to be self-directing required
Excellent team and communication skills required
B.Sc. Degree in Computer Science preferred, or equivalent game experience
Passion for making and playing innovative games
Location: San Francisco, CA, United States
Contact info:
P.O. Box 29919
San Francisco, CA 94129-0919

http://lucasarts.com/jobs/departments/programming.html
Phone: 415-746-5505




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